cleverpun
Master & Commander
I need more wenches / More wenches and mead
Posts: 46
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Post by cleverpun on Jul 31, 2009 1:26:30 GMT -5
I had an idea for a keyword. It's basically Explorer and "when this ship rolls for effect at a mysterious island, add 1 to the die roll result. "
Not sure what it'd be called... Adventurous Explorer?
And yes, I know that it's combining a keyword and an ability, but so did the Silver Explorer.
It'd also be nice to do something with trade currents. The Celestine and Master Scribe were two interesting pieces from SS, how about something along those lines?
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Post by cannonfury on Jul 31, 2009 21:04:24 GMT -5
what i was thinking for keywords was
clipper: this ship gains +L to her base move when she carries treasure, this ships cargo can not be increased
sweeps: this character is like oarsman, however this ship gains +S to its base move as well all the time
deck guns: this ships cannons can shoot from anywhere on the ship as long as it is relatively close to the mast thats turn it is to shoot
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Post by admiralb on Aug 1, 2009 0:18:50 GMT -5
umm...Decks Guns...sounds cool, but obviously better wording..."realtively close" is just not game appropriate especially since we all seem to have some rule lawyer-ish tendencies...could be interesting though...like making all your cannons into Marines...hmm...obviously you'd have to have some element of the Junk ability in there for it to make complete sense, but it has potential (we all know we hate having to measure all our shots exactly).
maybe Clippers also have something like "Treasure on this ship takes up no cargo." that way they can have lower cargo, and you'd only increase it if you needed more crew on board for some reason.
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Post by vladsimpaler on Aug 1, 2009 2:27:37 GMT -5
I would make Clippers fast, like L+L or S+S+S move fast, but very low cargo.
So maybe a max of 4 masts, maybe 2 cargo, but fast. Oh and bad cannons. I could see "Crew on this ship take up no cargo space."
Deck Guns- Good idea, wording needs some work as Admiralb mentioned.
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cke1st
Ordinary Seaman
Posts: 8
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Post by cke1st on Aug 1, 2009 20:37:38 GMT -5
Here are a few. If they're repeats of any of the above, I apologize -- there's just too much there to read and keep track of.
Boarder - If this ship wins a boarding action, the winner chooses whether to take a treasure or kill a crew. The treasure or crew is chosen at random.
Pikeman - if this ship wins a boarding action, it automatically kills an enemy crew, in addition to the normal results of the boarding action.
Cut-Purse - if this ship wins a boarding action, it automatically takes a treasure from the enemy ship, in addition to the normal results of the boarding action.
(these first three could make boarding a much more lucrative way to play the game.)
Sailing Master - once per turn, on a roll of 5-6, this ship may be given a second action, which must be a Move action and which a Captain crew cannot turn into a move/shoot.
Powder Monkey - once per turn, one cannon on this ship removes two masts with one hit. You must designate which cannon is so affected before rolling for it.
Sharpshooter - once per turn, this crew may attack an enemy ship within S. Roll a die; on a 4-6, remove one crew from the enemy ship. (Essentially a Musketeer that affects crew instead of masts, which is what Musketeers really did anyway)
Mercenary - I'd like to redefine this one. Its new meaning would be "Any nation's crew, except those with the Loyal keyword, can serve on a Mercenary ship, and Mercenary crew can serve on any ship unless a crew with the Loyal keyword is on that ship." This would be true to what a Merc really is, and would make them a lot more playable as a faction.
I've got more, but I don't want to overwhelm people with too much stuff at once.
- - -
This is a combination of Explorer and one attribute of the Expatriate keyword. That would make him an Expatriate Explorer, or Exp2 for short.
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Post by admiralb on Aug 1, 2009 20:59:33 GMT -5
haha! Crazy Exp2's...or Exp2ii or what's the plural of that? so, youre new Merc redefine is a bit like the Privateer: X above, sort of except you can use multiple nations at a time...
...anyone else think a version of Barstow with Privateer: England and Privateer: France would be cool?
the boarding bonus crew are interesting...kind of like cheaper Arazure type, but they only do one of them of your choice. I might be on board with that...Arazure is pretty cool.
Maybe the sail-master only doubles your base speed instead of giving you a second move action...would be more useful that way and slightly easier to keep track of.
Powder-monkey is interesting...could work...probably be 2pts minimum...based on HMS Endevour and my calculations...hmm...used with Hargreaves, there's some potential awesome there.
Sharp-shooter has potential too...I'm sure its been suggested somewhere before, just not sure where...of course those "Ghost Crew" and the like ignore it, but that's why the ability is 4pts most of the time, right? Sharp-shooter would be 2-3pts...based on Thomas Gunn the Younger in SM.
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Post by lord_denton on Aug 2, 2009 18:20:04 GMT -5
I got this idea from cke1st's "Sniper", which I'm not finding at this moment.
Sharpshooter: "This crew has 2S gun that shoots indeapendtly of the ship its on and cannot have its roll increased. You can increase the range to L or S+S, but must roll higher than 4 and 5, respectivly. If this crew hits, do not elimanate a mast. Instead, elminate a random crew."
Cost would be either 3 or 4. I think its worth it. Grapeshot might already do this. But this doesn't occupy a cannon, and shoots by itself.
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Post by admiralb on Aug 2, 2009 18:53:37 GMT -5
maybe, the Sharp-shooter eliminates a crew worth points equal to what you roll...so the higher you roll the more expensive a crew you can knock off. that way it distinguished itself from Grapeshot and Kian Ng type crew...or maybe it eliminates more than one crew, so the total point cost of all the crew eliminated has to add up to the roll result. could be fun!
something we were discussing yesterday at our weekly Pirates game was long boats...maybe a new "generic" crew that comes with long boats like the Tribal Chieftain comes with canoes, but in this case the long boats don't start at wild islands, they start on the deckplate of the ship carrying this new crew and after you give the ship carrying them an action you can launch long boats...so, maybe you move toward an island and are almost there so you launch the long boats who can dock at the island and explore. its a bit complicated, but think of them as canoes without cannons that can be loaded unto bigger ships...its kind of a way to "load cargo from S" but not a Hoist, which is a bit too "hi-tech" for older eras of sailing, long boats hve been used pretty much forever...too bad making mini-long boats would be difficult to look good...oh well...
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Post by cannonfury on Aug 3, 2009 11:16:51 GMT -5
i like the long boat idea but since only large ships carried a reasonable amount of them, i think only 5masters and 4 masters
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Post by admiralb on Aug 3, 2009 13:22:23 GMT -5
sounds ok...not sure how to integrate that, but again this is all just rough ideas...maybe by making the crew that goes with the long boats more expensive you'd have to have a bigger ship to put them on...maybe priced a bit higher than the Tribal Chieftain...somewhere around 12pts maybe? whatever...chances are it won't get made, but I like stimulating the conversation and hopefully the idea train.
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Post by cannonfury on Aug 3, 2009 14:17:09 GMT -5
i was thinking the other day...
salvage crew: when this ship explores a derelict, that derelict puts back into play one mast, this crew remains on that ship, this ship and her crew now belong to your fleet, this also works on ships of your fleet
now you no longer have to have ships like the El Dorado or anything else, its all wrapped up in one crew
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Post by chasseur85 on Aug 3, 2009 17:18:59 GMT -5
I had an idea for a keyword. It's basically Explorer and "when this ship rolls for effect at a mysterious island, add 1 to the die roll result. " Not sure what it'd be called... Adventurous Explorer? And yes, I know that it's combining a keyword and an ability, but so did the Silver Explorer. It'd also be nice to do something with trade currents. The Celestine and Master Scribe were two interesting pieces from SS, how about something along those lines? The Adventurous Explorer already exists under "Ex-Patriot" supposedly, which is why its worth 1 point
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cleverpun
Master & Commander
I need more wenches / More wenches and mead
Posts: 46
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Post by cleverpun on Aug 4, 2009 2:10:44 GMT -5
So it'd be a 2-point ability then.
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Post by vladsimpaler on Aug 4, 2009 11:51:22 GMT -5
Okay, so this is more like abilities, but I had this FANTASTIC idea for a set of abilities while I was getting to sleep last night.
So for example,
Captain Blackheart, 3 points, Pirate Captain. You may subtract 4 points from your build total to give this crew "Once per turn, you may eliminate one of this ship's crew to give her an extra action."
Hermoine Gold, 3 points, English Captain. You may subtract 5 points from your build total to give this crew "This ship gets +1 to her cannon rolls agains any non-English ship."
On the opposite end:
John the Cruel Fist, 1 point, Pirate Explorer. You may add 2 points to your build total and give this ship "When this ship's cargo is full her base move is reduced to S"
So you're thinking, what the heck is the point of this.
The point is, these crew can be fit onto much smaller ships than they normally could, especially Hermoine Gold, for just a small price of 1 extra point.
On the other hand, the crew like John the Cruel Fist gives you extra points, but with a bad ability. So it all evens out.
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Post by Harmon758 on Aug 4, 2009 13:07:55 GMT -5
Um....admiralb? About the really long post on the first page; there's two copies of the same thing in the same post.
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