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Post by lord_denton on Jul 31, 2009 20:49:06 GMT -5
why not have an age of trade set, like have clippers and steamships (not turbines) running the tea trade and other things like that Wouldn't make good pirating. The Pirates would be nerfed by steamships, then we'll have to change the name. Of course, we could make that into the Wizkids storyline, or clippers could be a American-only thing.
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Post by cannonfury on Jul 31, 2009 21:08:31 GMT -5
that works for me, since clippers were pretty much american
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Post by omegatraf on Jul 31, 2009 21:08:43 GMT -5
If we did an age of Trade I had some random thoughts... we could include UT of popular trade items, Lord knows we don't need any more gold coins. Some type of Neutral Trade ships simply cycling on a trade route with a large storage capacity could replace islands and require boarding rolls. Hopefully increasing high seas hijinx ;D Certain commodities could be nation specific or more valuable to one than another. New Crew could act like a silver explorer when finding, or looting a preferred UT. There could be UT that could be used rather than cashed in at a home island if need be.(ex. wood could fix one mast or be worth 2 gold at home, etc)
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Post by vladsimpaler on Aug 1, 2009 2:29:28 GMT -5
Omegatraf, that's a fantastic idea, I actually suggest that we do this. I mean we already have wine, but this is a good way to facilitate all of the east india trading company stuff without actually having to do it.
I board your ship, kill your men, and find...tea? :/
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Post by buckland on Aug 1, 2009 11:50:33 GMT -5
If we did an age of Trade I had some random thoughts... we could include UT of popular trade items, Lord knows we don't need any more gold coins. Some type of Neutral Trade ships simply cycling on a trade route with a large storage capacity could replace islands and require boarding rolls. Hopefully increasing high seas hijinx ;D Certain commodities could be nation specific or more valuable to one than another. New Crew could act like a silver explorer when finding, or looting a preferred UT. There could be UT that could be used rather than cashed in at a home island if need be.(ex. wood could fix one mast or be worth 2 gold at home, etc) That is a VERY good idea. A set which is based on trade, but doesn't take the focus away from fighting and pirating.
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cleverpun
Master & Commander
I need more wenches / More wenches and mead
Posts: 46
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Post by cleverpun on Aug 2, 2009 2:30:51 GMT -5
Yes, omegatraf, that is a good idea... I dunno know if you could base a set off of it, but it could certainly be a good scenario. Any ship could stand in for the Neutral ships (possibly with modified stats), and you could also adjust UTs accordingly. In fact, as a scenario idea, all the details are there.
But I don't think it could be the focus of a set (it's a little limited), though you could certainly design a few ships or UTs with such a scenario in mind, though it may affect their balance in a standard scenario...
As for the idea of clippers and steamships, those might be two potential ship keywords (The steamship could have good stats like speed, but require dice rolls to move and repair actions if it fails [like a bombardier but for speed rather than weaponry]). No reason not to explore new historical territory, we just need to make sure the final result is balanced.
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Post by admiralb on Aug 2, 2009 19:03:15 GMT -5
I like the idea of a ship that has to be repaired to move...it could balance out steam powered ships against sailing ships...maybe even open up Ironclads, but that's even more unlikely...maybe when the "engine overloads" it also kills a crew/cargo?
not sure a whole set based on trading would work, but a mini-theme involving trade might. maybe certain nations would be better at it than others...maybe events and UTs to help it out...maybe certain coins that are worth more if they're unloaded at a fort...or taken from a fort to home island...or, oh I don't know, stolen from enemies...more like ship abilities though...like maybe "This ship can dock at an enemy home island and take on treasure. On her next turn she must leave and cannot redock at an enemy home island until the stolen treasure is unloaded at your home island. That treasure is worth +2 gold." also, more things that do stuff like English and French Royal Decree...like a UT that says "When this treasure is unloaded at your home island you may take a random coin from any wild island and place it on your home island." maybe even an ability for a ship to do this with ANY unique treasure...place the UT out of play when you get to your home island and take a random coin from a wild island onto your home island...replicates the whole trading idea...to some extent.
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Post by lord_denton on Aug 9, 2009 13:13:20 GMT -5
The whole point in this thread was to gather up a list of set ideas, that could neatly be put into a poll for players to decide what they want. I think we succeded in doing exactly the opposite. So, as a relaunch of this thread: Age of Exploration:Notes: Factions would include England, Pirates, French and Spanish. Pros:-Largely untapped period, with quite a few new ship types, crew, and mechanics. Cons:-*Angry fanboy* u shafted america!!! -Would be very strange to not have the Portugese included -Not many of the current ship types would be appropriate -Cannons were seldom used, boarding was still the primary tactic -Pirates weren't a strong force
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Post by admiralb on Aug 9, 2009 15:24:16 GMT -5
on the Age of Exploration idea...what if Exploration was the theme, but not the time period...say we "extend the time period" we could get Leif Ericson by going back to c.1000 and get more American stuff by going forward to the early 1800s. it seems odd, but it could work...as an idea for a set its cool if you don't mind light on America and Pirates...to do it appropriately and accurately, you would need Portugal...as for ship types...3-masters and smaller would really be the only ones in the set...new ship designs are not as necessary as new keywords, but new designs couldn't hurt either...since its our first set, new ship designs are not really necessary and may compicate things...although I would really like to see some of the historic names made into game piece ...I think that the best way to keep the basic balance and fairness to all factions would be set around 1800...American Revolution leftovers that were never done or done properly, the rise of Napoleonic France, some cool Pirates like Lafitte could return, English and Spanish warships we'd all love to see made. has potential...although not really a theme...more a time period...theme would be more like "Rise of Nations" of something...a sort of opposite of "Rise of the Fiends"
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Post by lord_denton on Aug 9, 2009 15:35:51 GMT -5
Yeah, Revolution would be best (see orginal post). Privateers-a-plenty, both large-scale battles and ship-to-ship combat, lots of prize taking, Caribbean island struggles... The core combatants are already in the game, as well as a little room for the Dutch to be fit in at a later date. I would love to see the Contental navy in the game, with all the different flags. Napolean and the War of 1812 are pushing the boundaries of the Age of sail, as well as Pirates. I think the timespan stops there, with the Age of Exploration being the begining (although a Roman one would be good). That gives us, what, a good 300 years?
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Post by vladsimpaler on Aug 9, 2009 15:43:33 GMT -5
That sounds good to me. Age of Exploration to 1800, how about?
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Post by cannonfury on Aug 9, 2009 15:59:37 GMT -5
the golden age of piracy, that sounds good
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Post by admiralb on Aug 9, 2009 23:06:12 GMT -5
hmm...what might also be interesting...have 1-2 unique crew per nation per major time period or per 'theme' as it were...like Spain would say have Columbus and/or Magellan for Age of Discovery, then maybe have another later in the era...like a commander from Trafalgar or something...just throwing that out there...depending on what we do...maybe only one explorer, one middle of the time period and one toward the end of the period...
...hmm...continental navy would probably for game mechanics still have to be American, but I could see having different flags represented as art on the sails or the hulls of the ships...could be fun...or even if we wanted to we could *gasp* bring back the pennants and use them for things like different "sub-factions" within larger factions...we could even do Portugal that way if we wanted...since they were ruled by Spain for a time...so we could have a Portuguese like pennant on top of a Spanish ship, or say for America have different pennants for different colonies or what-not...for the casual gamer these would really have no affect on game play, but for more experienced players they could represent a nice way of showing off historical accuracy or preference to certain "sub-factions"...of course Pirates themselves could use this to no end...we've all seen the number of different Pirate flags out there...who wouldn't want to fly Edward Teach's flag? it could even represent a way of playing the fleet, tell your opponent's you intend to show no mercy with the blood red flag.
...maybe even make them bigger than pennants, more like the regular flags, but have them attach to the top of one of the bigger masts...anyone remember from "Master and Commander" the huge French flag Acheron was flying? yeah, kind of like that, but with the "sub-faction" flag...show your loyalty, but still fly the correct flag at the stern for game play purposes...just an idea...
oh and Roman navy and their contemporaries, and even some before, might be kind of fun, but more in a stand alone kind of way...really they wouldn't stand much chance against Nemo's submarines or the bigger gunboats...it'd be a heavily boarding and ramming influenced play style...more ship capturing, fewer masts, more oars...it'd be interesting, but just not at this very moment...maybe more ships influenced by ancient mariners...anyone remember the MI LE Hanno? something like that...who knows, maybe the Celestine is an ancient Romand galley...doesn't his flavor text say that he's been doing this for centuries? trying to chart the entire ocean. doesn't matter much, Cursed aren't going to be in this set...just making ya think.
...we could even throw in some Corsairs, Jade, Vikings, Mercs if we really wanted to...not much though...Xeng He had thousands of others traveling in his fleet, someone els must be worth mentioning? Vikings...Leif Ericson, duh...although I have not found a name for his ship yet...Corsairs as I remember I had an explorer for them once called Piri Rais...he might go by different spellings, but he was supposedly one of the first to chart certain areas and apparently somehow tied to "discovering" Atlantis and such, but he did actually exist. Mercenaries, no idea...maybe they don't get any crew...just ships...or we look really hard and come up with Pirate-like characters that might fit the Merc bill better than Pirate because of what they did...Merc version of Lafitte maybe? could be interesting...
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Post by cannonfury on Aug 10, 2009 19:41:05 GMT -5
the penants on the top of the masts is a good idea, since i've used that in games before where i was the solid colored flags and the other player had striped flags. with mercenaries, if you' ve ever played star wars minis, factions had to remain pure and the fringe (which is represented by Rustyhooks avatar) could be with anyone, so when playing faction pure i can see their use as soley being ships and allowing your crew aboard, as its only one nation
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Post by Swift Nic on Aug 13, 2009 3:34:12 GMT -5
I prefer the earlier 'historic' sets. Apart from sea monsters, the mould encrusted weird stuff and happy meal toys in the later sets don't really do it for me. I tend to pass those down to the grandkids (who love 'em).
I missed out on South China Seas the first time, and I only had one or two packs from POR. So I would like to see the Jade rebellion and more oriental ships again.
My favourite set was Barbary Coast, I love the model galleys. More mediteranean/levantine ships like Xebecs or Dhows would be good. Maybe the Ottoman Turks or Venetians (thats Venice not Venus) could make an appearance too ?
Just my tuppence,
Nic
p.s. More Forts!
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