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Post by marhawkman on Sept 4, 2009 18:21:49 GMT -5
You've got a pretty good idea there Woelf...although a bit compicated for a terrain...I was assuming the Triangle would have the abilities/effects printed on them like MIs...not sure you can fit all that on one terrain piece, but it could be very deadly... It's really not that much more complicated than a sargasso sea or trade current, and the intent would be to have the text printed on a seperate rule sheet rather than directly on the terrain itself, like most existing terrain. Putting the rules text directly on the terrain piece can make it a little easier to use, but unless every single one is supposed to be unique and/or it takes more than a couple lines of text to explain how it works, it's better to go in the rulebook or onto a reference sheet. I'd rather see ships sailing around terrain than giant blocks of text. The current idea is for there to be multiple types of triangle. But even then the only text needed would be the table of effects for that peice, kinda like Mystery islands. The rules on how to use them are in the booklet, but the table of effects for that island is printed on it.
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Post by marhawkman on Sept 5, 2009 10:00:42 GMT -5
For reference purposes here are the mystery isalnd effects that I have: mystery islands: Bad: Mysterious islands: 1 "Roll 5d6. For every 4-6 result, eliminate one of this ship's masts." 2 "Randomly move two treasure coins from this island to any other wild island." 3 "The opponent to your left moves all this ship's crew to any other wild island." 4 "The next time you give this ship a move action, roll 1d6. On a result of 1-4, she can't move." 5 "The next time you give this ship a move action, the opponent to your left moves her."
Savage Shores: 1 Eruption - MI#1 "Roll 5d6. For every 4-6 result, eliminate a mast from this ship." 2 Appeasement - "Put a tresure coin from this ship onto this island; it can't be reloaded this turn." 3 Restless natives - "Eliminate a crew from this ship." 4 We demand sacrifice - "Eliminate a unique treasure from this ship. If this ship carries no unique treasure, eliminate a crew instead." 5 Coral reef - MI#4(ish) "The next time you give this ship an action, roll a d6. On a result of 1-5, she can't move." 6 Deserters - MI#3(ish) "Roll a d6. Put that many crew from this ship onto any other wild island." 7 Lost - "Put a crew from this ship onto this island. It can't be re-assigned to this ship this turn."
Good: Mysterious islands: 1 "When this ship explores this island, replace a treasure coin with a unique treasure from your collection." 2 "When this ship explores this island, randomly move 2 treasure coins from every other wild island to this island, then choose which to take." 3 "When this ship explores this island, randomly move 1 treasure coin from every other wild island to this island, then choose which to take." 4 "After this ship explores this island, swap any number of reasure coins taken with an equal number of treasure coins chosen randomly from other wild islands."
Savage Shores: 1 Friendly reception - "After this ship finishes loading treasure from this island, she can move S." 2 Gift from the gods - MI#1(ish) "The next time this ship explores this island, you can replace a non-unique treasure she laods with a unique treasure from your collection." 2b Rare Orchid - see SS#2^ 3 Tropical currents - "The next time you give this ship a move action, she gets +L to her base move." 4 Stranded crew - "You can assign a crew worth 3 or fewer points from your collection to a ship in your fleet."
Note: missing the abilities of SS105 and 106
I'm kinda thinking about adapting some of these. But most just don't work as is.
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Post by woelf on Sept 5, 2009 22:25:27 GMT -5
It's really not that much more complicated than a sargasso sea or trade current, and the intent would be to have the text printed on a seperate rule sheet rather than directly on the terrain itself, like most existing terrain. Putting the rules text directly on the terrain piece can make it a little easier to use, but unless every single one is supposed to be unique and/or it takes more than a couple lines of text to explain how it works, it's better to go in the rulebook or onto a reference sheet. I'd rather see ships sailing around terrain than giant blocks of text. The current idea is for there to be multiple types of triangle. But even then the only text needed would be the table of effects for that peice, kinda like Mystery islands. The rules on how to use them are in the booklet, but the table of effects for that island is printed on it. I intended that as a standalone terrain - not an effect of the triangle thing.
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Post by marhawkman on Sept 6, 2009 11:09:03 GMT -5
The current idea is for there to be multiple types of triangle. But even then the only text needed would be the table of effects for that peice, kinda like Mystery islands. The rules on how to use them are in the booklet, but the table of effects for that island is printed on it. I intended that as a standalone terrain - not an effect of the triangle thing. Oh, I guess I was trying to talk about two things at once it it got confusing. I was basically saying that trying to print the entire rules on how to use a peice of terrain on the terrain doesn't work very well.
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Post by marhawkman on Sept 14, 2009 13:18:19 GMT -5
Okay, I revised the Sargasso Triangle: 1-3: Place a Seaweed Terrain peice under the ship and roll for effect. 4: nothing 5-6: remove a Seaweed Terrain peice within S of this ship.
New-ish Triangle idea: Turbulent Seas Triangle 1: Rogue wave: Eliminate a mast from this ship. If this is the second time this effect has been invoked in the same turn, eliminate an additional mast. If there are any fire masts on the ship, remove them.
2-3: Treacherous current: The opponent to your left moves this ship L before this action.
4: nothing 5-6: Favorable current: This ship gets +S to it's base move during this action.
What do you say, maties?
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