|
Post by omegatraf on Aug 8, 2009 22:31:39 GMT -5
I know we'd like to pump out a savage shores size set and we've all agreed UT is important but Gold not. So we are left with the question of how much of what? I'm not trying to derail any threads but see none discussing this specific question. 1)How many ships we think? (per nation)(whatabout )? 2)How many crew? (generic and named) 3)How many UT items? 4)Events? 5)Islands?
My votes are 1)20-30 (I'd like more mercs) 2)at least 1 unique per nation (more crew for jade, vikings, mercs and corsairs) 3)I love UT maybe 10 4)3-4 5)I like the conectable idea, Whoever suggested it, Even have some printing production ideas for them.
Please everybody chime in with a breakdown of anticpations/expectations. Not looking for any actual names ideas etc, just numbers. We get those then it becomes easier to fill those ideas and whittle away the extras or back burner for a new set.
|
|
|
Post by vladsimpaler on Aug 8, 2009 22:50:41 GMT -5
Let's see here, no numbers here for the most part, just my opinions.
-Crew are more important to me than ships, as crew. Probably at least 2 unique per nation, you can fit these 2 onto one card.
-Ships Per nation. This should be balanced for ALL nations/factions. This means no repeats of PotR. And if it isn't, there will be blood. If there is an odd number for some reason (though there should not be) it should be given to the Mercenaries, who to me are really just a sub-faction and not really a faction of their own.
-UT's. You can fit a bunch of these one one card if you wanted.
-Events. You can fit a couple of these onto one card.
-Islands. If we take the connectable idea, I would like that. Probably 4 or 5? Preferably an even number.
|
|
|
Post by lord_denton on Aug 9, 2009 13:01:55 GMT -5
My point of view is that this thread should not even be talked about until we know how much printing is going to cost. One of the main obstacles with the the Player-made set is seperating what is possible and what (ideally) fans want.
We are getting way ahead of ourselves, we should be focusing on production, which is currently going nowhere at the moment, because:
A) The companies are not responding to email B) I can not get into contact with the one of the the few people helping with Production, as his computer is dead.
Please read the thread "ways to save on printing" in the Production forum, where I may move this to in the future.
|
|
|
Post by vladsimpaler on Aug 12, 2009 20:28:57 GMT -5
Reposted this because I'm stupid. Okay, so far it seems to be a consesus of: 6 ships and 4 crew. Of course, we can keep in mind that crew can be printed 2 to a slot, so there could be more crew or ships. Personally, I think that it is best to fill in holes where we can. I suggested this: 1-2x 5 mast (2 for Spain and America) 1-2x 4 mast (2 for all other nations) 1x 3 mast ship 1x 2 mast ship 1x 1 mast ship As for crew, I'm not sure how this should work out. I only suggest 2x 5 mast ships for Spain and America because they need to catch up on 5 mast ships. All the other nations have loads of them. Thoughts from Admiralb: true...although that's where the whole distribution comes in...maybe America, Pirates and Spain get 4-mast schooners, but England and France get something else...like two 5-masters (since their navies were bigger and more built for fighting). something like 5-masters (regular): 1 Pirate, 2 English, 1 Spanish, 2 French, 1 American 4-masters (schooners): 1 Pirate, 1 American, 1 Spanish that way it still seems balanced with 2 ships per nation out of the two largest sizes in the set...plus since the schooners will probably be faster, their speed could make up for the one fewer mast/cannon...just an idea...I could see it being similar for the rest of the set maybe, with 2-mast schooners...America, Pirate, Spain get 2-mast schooners, England and France get an extra 3-master... ...most of the best 4-mast schooners are in Revolution anyway, Oxford, Isabel, Neptune's Hoard...BC had a few like Intrepid, President was always fun. after that though, most weren't very special...besides Bonaparte... just spit-balling...of course I think we should try to keep it even if at all possible...just making a case. for 4-mast schooners for all! ("They're so much better lookin' than the regular 4-masters;" plus aren't we over-saturated on regular 4-masters anyway with all those Value Boxes?). I only disagree with this, because honestly. Does England really need ANOTHER power boost? Does France really need a power boost? Spain and America are so behind on 5 mast ships that it's not even funny. They're even more behind on good 5 mast ships. That's why I am suggesting this. Feel free to disagree!
|
|
|
Post by admiralb on Aug 12, 2009 21:23:22 GMT -5
ok, ok...I was typing a bit faster than I was actually thinking...maybe everyone gets one 5-master, but America and Spain get an extra 4-master and then rest get 3-masters...so...
5-mast: 1 for each 4-mast: 2 for America and Spain, 1 for rest 3-mast: 1 for America and Spain, 2 for rest 2-mast: 1 each 1-mast: 1 each
seems more balanced this way (rarity-wise too, I guess), plus if the 4's are done as schooners America still rules the schooner department...the 1 and 2-masters could be broken differently too I suppose, but we should probably just leave them be...maybe the 2-masters are schooners, maybe blockade runners, all depends on rarity if any, actual cost (blockade runners are only on one card as opposed to regulars and schooners which are on two).
well, maybe we just make American and Spanish 5-masters noticeably better in this set...America could get one like your Constellation, vlad; and maybe Spain gets a big cargo hold, with decent speed (like 7 cargo moves S+S and maybe an exploration related ability or something related to treasure...maybe it swaps treasure like Neptune's Hoard...that'd make it at least a 13pt ship)...then Pirates get something odd...like steal all the treasure on a boarding party...England and France get "+1 against" each other maybe...or boarding bonuses...make them more specialized...like take all the treasure when touching an English ship, or defensive...France could use a ship that "Ignores the first hit each turn..." but make the cannons 3's and 4's with a possibilty as a treasure runner...but just not fast enough (kind of a captured Spanish treasure ship I guess, but not as good because they don't know how to use it right since its captured). maybe the English one kills a crew once per turn when it hits, but has 3's and 4's as cannons...or maybe a weird new ability we haven't thought of yet.
throwing it out there...England and France should probably just get 5-masters that have the potential to be useful (HMS Gargantuan, Charlamange, Le Gaule, Neptune, HMS Apollo), but are obviously not as powerful as previous 5-masters of their respective nations. hmm...maybe we need to come up with a way of ranking ships on how good they are for certain things? or at least make a list of 5-masters and how good they are...to help in the process.
|
|
|
Post by vladsimpaler on Aug 12, 2009 22:34:00 GMT -5
I would actually not mind it the way that you suggested. If Spain would get the San Juan Nepomuceno I suggested in the Brainstorming thread and if America would get something like the Constellation, that would be good and would make up for the relatively cruddy amount of stuff that they have gotten.
I'll make a list of 5 mast ships, I guess.
|
|